You can make it running to the next valve in the southeast corner in about 3 turns, without engaging anyone. Don't try to fight here, we need him to hold his ground later. Once activated, you can in a turn immediately activate the southwest corner with the Doctor, and then the northeast with Phineas.Ĥ. Basically trade shots until you hit the threshold that starts the valve sequence part of the mission, but don't move your characters from their general location during setup until the sequence has activated.ģ. This allowed me to take out one of them early on, hopefully a shotgun enemy with 6 health, using fanning.Ģ. I found I could get him right up to a large pillar in the fence facing west without starting combat. Phineas, meanwhile, move him to the northeast quadrant, exiting out the side church door and running along the east side of the map to the northeast quadrant. ![]() The winning position for me was having the Doctor in the southwest quadrant of the map, standing along a pillar facing north towards where the enemies enter, so he can take a few pot shots eventually, and so he can quickly turn valve in the southwest quadrant. During the setup, you need to get the Doctor and Phineas in proper position. Also, the loadout I had was Phinease with the navy gun, the Doctor with the shotgun and rifle.ġ. Use that orientation for understanding the tactics. Thus northwest is where the Doctor starts in the building, and so on. Note the directions I use in the explanation assume that "north" is where enemies enter in the front gate area. The optimal strategy is to essentially split the party and enemies, and avoid backtracking. I tried various strategies until I found one that works on hard. I was stuck on this one for a while too, on hard with combat injuries. I had exactly the same problem, playing through for the first time on hard. Originally posted by Deadmeat:To answer the question: turning off the valves doesn't end the mission, you have to kill everyone as well. Anyway it's nice game and I'd like to see more DLC's or even second part. Thanks for the feedback! I actually tried to complete the mission 3 or 4 times after I posted, but my team is inevitably killed even in full cover, because enemy outnumbers my people and to hit ANYTHING I have to move them close, so I stopped playing. Get him in a good sniping spot, and he'll be able to take out a lot of people. If you're playing with the default equipment, then one of your guys should have a longrifle. It's also a good idea if you keep all of your team close together and target a couple of enemies at once, instead of engaging all of them. You just need to make sure that you always keep your guys behind full cover (otherwise the enemies with longrifles will tear them to pieces). ![]() However, this is the “Complete Edition,” which means it’ll come with the Scars of Freedom add-on.Originally posted by DoctorDetroit:I cannot say if turning off valves ends the mission, but I can tell you that I killed all enemies in this mission with only the default weapons and no healing items. Forever Entertainment hasn’t yet announced a release date or price for the port. It was well-received for the most part.Īs for Hard West, it’s unknown when we’ll get to six-shoot on Switch. A few months ago, the Warsaw-based studio released Phantom Doctrine - a game about unraveling Cold War-era conspiracy theories. Since then, Creative Forge has stuck to its turn-based strategy roots. Hopefully that stuff has been ironed out over the past three years. We reviewed it in 2015, and found a great underlying game that was undone by too many bugs and balance issues. Hard West eschews a main campaign in favor of eight smaller stories that all feature their own protagonist. Giddy up, there’s a tactical turn-based strategy game that you’ll be able to play while riding your pony on the cattle drive.įorever Entertainment has revealed a Switch port of Creative Forge’s Hard West.
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